This website is no longer updated and is maintained for archival purposes. You can find my latest stuff at sparse.ca or on itch.io, or follow me on mastodon.
This website is no longer updated and is maintained for archival purposes. You can find my latest stuff at sparse.ca or on itch.io, or follow me on mastodon.

Lost Spaces is a collaberative art experiment. The player creates poems and artwork interspersed with pieces of previous playthroughs, and can then explore his and other players’ creations as a character walking through a game world. Each time someone plays the game, the world is expanded by their work. You are encouraged to take turns having different people play, or stick the game on a USB stick and pass it along.
Created for the 2016 Global Game Jam.
Created for EPJam 2015

Post-Scarcity is a dialogue-driven exploration game.
Play with a controller or keyboard. Use the arrow keys to move and space to advance dialogue. Wear headphones for the best experience.
Warning: This game contains rapidly flashing colours.
Created for the 2015 Global Game Jam.
The Campaign Update is a free expansion for Star-Twine that adds a brand new single player campaign, improved graphics, a reworked user interface, balance changes, and many other improvements.
To celebrate the release of the Campaign Update, Star-Twine is 50% off until December 31st. Ten percent of proceeds from the sale will go to Doctors Without Borders.
Already have the game? Download the Campaign Update.
Abstract 4: Acrylic paint on canvas
Abstract 3: Acrylic paint on canvas
It’s been a long time since the release of Star-Twine… 3 years in fact!
I am still working on the game. A major update is coming which will include, among other things, a single player campaign! This will make it easier to get into the game and learn how to use the different structures. It will also add more content and variety to the game, and give a better feeling of progression.
In addition to the campaign, the update will include lots of graphical improvements, a revamped in-game interface, an improved AI, better victory/defeat sequences and some gameplay changes and rebalancing.
I will start writing more regular updates from now on so you can follow my progress.
For now here is a video of a quick game against the AI:
Embark on a multi-day bike tour of Cape Breton, Nova Scotia. Pedal your way up steep climbs and face the wind on long descents. You might even see a moose. What more could you ask?
Bike Tour Simulator 2014 is best played with a controller (Xbox 360 or other XInput device), but can also be played using the keyboard.
Controller: A to pedal, shoulder buttons to shift up and triggers to shift down. The left side is your front gear and the right is your rear.
Keyboard: Space to pedal, Z to shift down in front, X to shift up in front, N to shift down in rear, M to shift up in rear.
Whistlers is a short platformer in which you hike up a mountain and fight strong winds.
A Tear in Space-Time is a fast-paced head-to-head space shooter. Players shoot bombs at each other, as well as shards which block the bombs and slowly multiply. Created for the 2012 Ottatron jam.